Season of Assembly was the first Sky season I was design lead on. From concept to ship, I worked with a (stunningly) talented team to create a story about a rag-tag group of forest-dwelling kids. With an emphasis multiplayer quest activities and personally engaging with the cast of characters, this season was an exploration of how far we could push the game’s experience with as few tech changes as possible.
My responsibilities this season included:
Design and development of the Season’s concept, gameplay, cinematics, interactions, and experience as lead designer
Design and development (C++) of new “scavenger hunt” quest format and multiplayer activities
Design and development of six quests which progress the season’s story and gameplay
Unite and lead a team of superheroes
Click the video on the left to see me promote this season by climbing a tree and wearing a pot on my head!
Fanart
(click-through links to sources)
Fanart of me???
Unfortunately, I don’t know where these came from (I received them from other team-mebers who found them online at the time). If you know who made any of these, or this is you, please let me know so I can credit you! nicolas.oueijan@gmail.com