To date, Season of AURORA is perhaps the most proud I have been for a creative project. From concept to ship, I worked with a (stunningly) talented team to weave together the music of Norwegian singer AURORA with the storied history of Sky. With a slew of new features and mechanics designed to enmesh the musical experience with the gameplay and storytelling, this season was an innovative fusion of the two most influential media in my life - games and music.
My responsibilities this season included:
Design and development of the Season’s concept, gameplay, cinematics, interactions, and experience as lead designer
Collaborate with folks like animator Chris Bishop to design immersive and emotionally powerful song experiences
Design and development (C++) of several new features to support music-oriented gameplay. I am most proud of:
A new music-driven quest format which emphasized storytelling and world-immersion
A new mechanic which pulsed the game’s grass, particles, camera shake, and many other ambient effects with the music
Design and development of four quests/songs which progress the season’s story and gameplay
Unite and lead a team of superheroes
Fanart
(click-through links to sources)