Season of Flight was the second Sky season I was design lead on. From concept to ship, I worked with a (stunningly) talented team to create a story about a selfless group of nature-loving spirits above the clouds. With an emphasis on Sky’s robust flight mechanics and incredible cloud tech, this season united the realms of Sky by gradually introducing a series of in-world pathways (Wind Paths) in the clouds. The biggest challenge I encountered this time was achieving the experience we wanted with a drastically smaller team. In the end, I’m proud of what we were able to accomplish given the skeleton crew we were!
My responsibilities this season included:
Design and development of the Season’s concept, gameplay, cinematics, interactions, and experience as lead designer
Level design for the new Wind Paths level, which included a large network of interconnected cloud formations
Design and development of five quests which progress the season’s story and gameplay
Unite and lead a team of superheroes
Click the video on the left to see me promote this season by blowing a fan in my face and turning my living room into a cloud!
Fanart
(click-through links to sources)