The first Sky season I helped design, Season of Prophecy was my foray into designing, developing, and shipping levels, quests, and experiences to millions of players. My work on The Water Trial was also featured in a Nintendo Interview. With an emphasis on challenging gameplay and foreboding atmosphere, this season marked a departure from Sky’s previous seasons.
My responsibilities this season included:
Design and development of the Water Trial
Design and development of the Air Trial
Development assistance for the Earth and Fire Trials
Design and development of the season’s structure, quest & reward flows, gameplay logic/scripts, and cinematic triggers.
Fanart
(click-through links to sources)